Legion’s clever twist makes this third game in the series play like a hacker version of State of Decay, where every NPC can be recruited as a playable character and each has their own weapons, abilities, and traits that can give them very different playstyles. Not so much that I drive more carefully or anything, but after playing Watch Dogs: Legion I think about it a little bit more. After decades of running over pedestrians by the dozen in open-world action games without a second thought, it’s actually a little bit unsettling to think that each of them might have unique talents and even the potential to be a hero.
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